
Thanks
hectmarr wrote:You have to make many weapons, because this field is long and short life
ohh yeah do get it filmed in slowmoIf possible, could you first test it at low velocity and try to capture the moment of separation? Might reveal ways of improving the design
hectmarr wrote:You have to make many weapons, because this field is long and short life
JSRjackssmirkingrevenge wrote: One issue I'm seeing with this is that you can't simply make the sabot then cut it up into "petals" because that would leave gaps, you would have to machine each one individually, with a lot of precision, so it would be quite time consuming.
Yes, because there's no sealing plate, any gap between the petals is a space where air can leak through, not very efficient.al-xg wrote:Although, does the sabot even need to close up fully ?
Don't you remember this conservation in the machinist thread?
hectmarr wrote:You have to make many weapons, because this field is long and short life
As al-xg mentioned Delrin is pretty hard to cut with a razor blade.Crna Legija wrote:What if you cut with a razor blade they don't remove much if any?
True, you could have no threads at all, just a shoulder on the sub-projectile on which the sabot halves can push, something like the attached. I still prefer the fullbore fin idea though.If you used a simpler external profile than a thread to hold the sabot on in the barrel, you could simply produce two sabot blanks, then mill off half of each one. It's wasteful, but these aren't exactly time consuming, high precision parts you're making. Threads could still be used, but you'd either have to be very precise, or tolerate a bit of mismatch between where each sabot half sits along the length of the dart, which could decrease accuracy. If you don't care about accuracy, it's probably the easiest method - just make the second half longer than it needs to be, and cut off based on where the threads match up.
hectmarr wrote:You have to make many weapons, because this field is long and short life
Casting is definitely a better way of doing it in relative quantity - however by the same logic, you can also cast fullbore fin units.SpudFarm wrote:Good test, I was worried about the gaps created by cutting, that`s why I thought about casting when I was going to do it full scale. I have to use threads as that is the best solution that is readily available IMO.
Given how similar it is to how actual tank rounds work, I had little doubt this was the case. The shoulder design I posted last would eliminate the need for threads completely, making it even simpler.This pretty much proved the thread part to be sound and that is really all I wanted to know.
Good idea! That certainly would simplify the manufactuing process, and smaller multiple petals make them less likely to interfere with accuracy.To eliminate leakage you have to create two pairs of shorter petals and have them turned 90 degrees on the axis of the penetrator. They should adequately seal.
I'll be happy to contribute to testing by those with more acres to shoot over than I do, such is the spirit of this forum.I will not push you to make any sabots for now, as I see it`s working as planned I will rather come back to you when its time to fire my hybrid again. Hope to get a chance to fire at some range with it for that test.
hectmarr wrote:You have to make many weapons, because this field is long and short life
I actually doubt it would be strong enough if I don`t reinforce it with a steel plate or something.cast fullbore fin units.
There will probably be made more changes with time. I am trying to think out a way to make this as simple as possible for you but still meet my "demands" .Good idea! That certainly would simplify the manufactuing process, and smaller multiple petals make them less likely to interfere with accuracy.
That makes you a true SpudderI'll be happy to contribute to testing by those with more acres to shoot over than I do, such is the spirit of this forum.