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Ragnarok's art projects

Posted: Fri Sep 26, 2008 8:20 pm
by Ragnarok
I'm something of a fan of Games Workshop, I won't pretend otherwise.
Now, a game that I wish I played more often is their large scale game, Inquisitor. (And not just for the obvious Monty Python quotes.)
However, the real problem here is that the Inquisitor range is fairly limited - one particular model, nice though it is, tends to form the basis of most people's warband leader.

So, after spending ages at the character sheets, rather than diving into the parts lists to make the required models, I decided to break out the modelling putty.
This is Day one progress on the first of the models, my Inquisitor, Marco Skoll (so called because Marco is the name of one of my favourite musicians, and Skoll is a Viking wolf demi-god):
Front
Back

So far, it's just crude bulking out of the body, with some muscle groups built into the legs, but that's not bad for something I only started a few hours ago. Each of the 4 (possibly 5) models will require a couple of dozen hours work each, with fairly long curing/drying stages between each section - and that's just for the sculpting, not the painting - so it's going to be a project that's going to run for a few months.

A common practise when sculpting miniatures is to produce a semi naked model, which then has the clothing/weapons/armour added over that, and that's essentially what I'll be doing. This helps create models that are anatomically correct, and look more realistic.

Now, these models will be slightly different compared to Games Workshop's own models, because I'll be sticking closer to actual proportions. Their models tend to have large hands and heads, and proportionally thick torsos and limbs compared to the human ideal.
I'll be adjusting a couple of proportions to make my models easier to sculpt and fit in with theirs (the hands and possibly the heads will be fractionally larger than proportions would suggest), but eventually, they'll appear a lot leaner than most models.

Anyway, I shall endeavour to keep you all up dated with the progress of my model making.

If you are interested, the second character that will join the warband's ranks after Marco is completed, will be based on this character from the depths of my drawing collection, given that she's almost a ready made design. Previously, in my art, she was dubbed Abigail, but she's going to take on a new moniker for her model incarnation.

Posted: Fri Sep 26, 2008 8:59 pm
by FishBoy
interesting how male-made female characters always have a nice rack & tight clothes :D

not that there's anything wrong with that :D

Good Job though

Posted: Fri Sep 26, 2008 9:27 pm
by Ragnarok
FishBoy wrote:interesting how male-made female characters always have a nice rack & tight clothes.
Yeah. But not so ridiculous as some I've seen. :wink:
And at least she's not half naked... at least, in that picture. You don't get to see the special pictures. :P

We'll see how it translates to the model. It'll probably be toned back a bit. :)

Posted: Sat Sep 27, 2008 12:08 pm
by Ragnarok
Update!

Torso bulked out a little more:
Front
Back

Posted: Sat Sep 27, 2008 4:02 pm
by littlebro05
Ragnarok wrote:Update!

Torso bulked out a little more:
Front
Back
Cool, I didn't read the top bit cause I'm not fond at ready lengthy stuff but, is this your own character build?

Posted: Sat Sep 27, 2008 5:13 pm
by Ragnarok
littlebro05 wrote:Cool, I didn't read the top bit cause I'm not fond at ready lengthy stuff but, is this your own character build?
Essentially. The objective is to build a 4 person warband for Inquisitor using a minimum of commercial parts.

I've drawn up their character sheets, now I'm making each of the models individually.

Posted: Sun Sep 28, 2008 8:35 am
by Ragnarok
Done a bit more work, adding the boots and right trouser leg:
Rear
Front
Leg closeup 1
Leg closeup 2

Going well so far - most of the effort on the trousers is making them look crumpled in the right way, but still achieving the smooth lines and curves that make it look well done.

So, crumpled, but smooth... right. :roll:

Posted: Sun Sep 28, 2008 5:59 pm
by TurboSuper
Hum, interesting...seems like you're making good progress so far.


Does the clay just harden by being exposed to air?

Posted: Sun Sep 28, 2008 7:11 pm
by Ragnarok
TurboSuper wrote:Does the clay just harden by being exposed to air?
It's a two part epoxy putty - one blue part and one yellow part. You mix them in roughly equal quantities to a green stuff (Indeed, that is it's typical name, Green stuff - formally, it's Kneadatite Blue-yellow, but that's more of a mouthful :P) that slowly hardens over about 2 or 3 hours, and is completely set in 12 to 24.

You can typically move on to another layer after the initial 2 or 3 hours - or you can go an work on another bit, as long as you don't plant your fingers in the bits that are setting.

I'm not going at it that fast though, I'm looking to do a little each day and not rush it.

Posted: Mon Sep 29, 2008 2:50 pm
by dilweed
thats very good. I myself am very artistic (at drawing,painting and carving)
I can tell you are very good to. You have insprired me to make some like that, not for warhammer just for fun! Keep up the great work, i'll be very interested in the completion.

Posted: Tue Sep 30, 2008 9:32 am
by Ragnarok
Another update, with the remainder of the trousers:
Front
Back

Next stage will be the lower hem of a shirt, then body armour over the rest of the torso.

Posted: Tue Sep 30, 2008 8:25 pm
by Ragnarok
And again, now with the shirt hem and the beginnings of his body armour, which is quite drastic for a single stage really.

The photos:
Front
Back

Posted: Wed Oct 01, 2008 12:49 am
by littlebro05
I like it how the shirt's been tucked in like that XD

Posted: Wed Oct 01, 2008 1:45 pm
by Ragnarok
Body armour has had the impact plates added - holster added to right leg.

The photos:
Front
Back

I'll be smoothing the plates a little later on with a file, but they need to be truly dry first.

Posted: Wed Oct 01, 2008 2:24 pm
by jrrdw
Your a talented moddler, you should work for Dreamworks or some where like that.