Ragnarok's art projects
Posted: Fri Sep 26, 2008 8:20 pm
I'm something of a fan of Games Workshop, I won't pretend otherwise.
Now, a game that I wish I played more often is their large scale game, Inquisitor. (And not just for the obvious Monty Python quotes.)
However, the real problem here is that the Inquisitor range is fairly limited - one particular model, nice though it is, tends to form the basis of most people's warband leader.
So, after spending ages at the character sheets, rather than diving into the parts lists to make the required models, I decided to break out the modelling putty.
This is Day one progress on the first of the models, my Inquisitor, Marco Skoll (so called because Marco is the name of one of my favourite musicians, and Skoll is a Viking wolf demi-god):
Front
Back
So far, it's just crude bulking out of the body, with some muscle groups built into the legs, but that's not bad for something I only started a few hours ago. Each of the 4 (possibly 5) models will require a couple of dozen hours work each, with fairly long curing/drying stages between each section - and that's just for the sculpting, not the painting - so it's going to be a project that's going to run for a few months.
A common practise when sculpting miniatures is to produce a semi naked model, which then has the clothing/weapons/armour added over that, and that's essentially what I'll be doing. This helps create models that are anatomically correct, and look more realistic.
Now, these models will be slightly different compared to Games Workshop's own models, because I'll be sticking closer to actual proportions. Their models tend to have large hands and heads, and proportionally thick torsos and limbs compared to the human ideal.
I'll be adjusting a couple of proportions to make my models easier to sculpt and fit in with theirs (the hands and possibly the heads will be fractionally larger than proportions would suggest), but eventually, they'll appear a lot leaner than most models.
Anyway, I shall endeavour to keep you all up dated with the progress of my model making.
If you are interested, the second character that will join the warband's ranks after Marco is completed, will be based on this character from the depths of my drawing collection, given that she's almost a ready made design. Previously, in my art, she was dubbed Abigail, but she's going to take on a new moniker for her model incarnation.
Now, a game that I wish I played more often is their large scale game, Inquisitor. (And not just for the obvious Monty Python quotes.)
However, the real problem here is that the Inquisitor range is fairly limited - one particular model, nice though it is, tends to form the basis of most people's warband leader.
So, after spending ages at the character sheets, rather than diving into the parts lists to make the required models, I decided to break out the modelling putty.
This is Day one progress on the first of the models, my Inquisitor, Marco Skoll (so called because Marco is the name of one of my favourite musicians, and Skoll is a Viking wolf demi-god):
Front
Back
So far, it's just crude bulking out of the body, with some muscle groups built into the legs, but that's not bad for something I only started a few hours ago. Each of the 4 (possibly 5) models will require a couple of dozen hours work each, with fairly long curing/drying stages between each section - and that's just for the sculpting, not the painting - so it's going to be a project that's going to run for a few months.
A common practise when sculpting miniatures is to produce a semi naked model, which then has the clothing/weapons/armour added over that, and that's essentially what I'll be doing. This helps create models that are anatomically correct, and look more realistic.
Now, these models will be slightly different compared to Games Workshop's own models, because I'll be sticking closer to actual proportions. Their models tend to have large hands and heads, and proportionally thick torsos and limbs compared to the human ideal.
I'll be adjusting a couple of proportions to make my models easier to sculpt and fit in with theirs (the hands and possibly the heads will be fractionally larger than proportions would suggest), but eventually, they'll appear a lot leaner than most models.
Anyway, I shall endeavour to keep you all up dated with the progress of my model making.
If you are interested, the second character that will join the warband's ranks after Marco is completed, will be based on this character from the depths of my drawing collection, given that she's almost a ready made design. Previously, in my art, she was dubbed Abigail, but she's going to take on a new moniker for her model incarnation.