The golfball gets longer range because this action creates a lower drag, meaning a lower drag coefficient. A Cd of .5 is a perfect sphere or smooth cylinder, so I chose something a little lower to simulate a golfball.VH_man wrote: MarkHFq: remember that GGDT does not take into account the fluid dynamics involved in the flying projectile. the golf ball has little divits that technically should give it a backspin, causing longer range. thats why golfers can hit the ball so far. its not because they hit it really hard, its because of the backspin.......... i can hit 250 yards without putting ANY power into the club (well some, but alot less than i can do)....
LRC-150 Mobile Spud Assault Unit
- mark.f
- Sergeant Major 4
- Posts: 3638
- Joined: Sat May 06, 2006 11:18 am
- Location: The Big Steezy
- Has thanked: 58 times
- Been thanked: 58 times
- Contact:
So this is really old but Mark.F. and I finally got a more accurate measurement of the muzzle velocity (originally estimated at 580 fps). Mark.F. built a basic chronograph and we did several shots at different pressures and got a consistent reading of 830 fps. In a vacuum, it will go about four miles, provided it travels in a straight arc at 45 degrees. Factor in air resistance and junk, I think it is safe to say it will achieve a half mile.
</script></font><p><font>©2006 Google</font></p></center></body></html>
- mark.f
- Sergeant Major 4
- Posts: 3638
- Joined: Sat May 06, 2006 11:18 am
- Location: The Big Steezy
- Has thanked: 58 times
- Been thanked: 58 times
- Contact:
Using both GGDT's built-in range calculator and a quadratic air drag model with a generous drag coefficient (in excel using a 10ms time step) I get a range of about 1000 to 1300 feet (under 400 meters or 1/4 mile). Still pretty respectable.