Multi-Shot Missile La
Posted: Wed May 30, 2012 12:43 am
Hi everyone, I'm new to air cannon building and I was hoping that I could get some good input on my design. Although I do have Inventor on my computer, I'm new to it as well so I'll try to describe it to you the best I can. So this cannon needs to accomplish a very specific goal because It will be used in Milsim airsoft games as an RPG since I am my squad's combat engineer. Aesthetically, it will look like a Carl Gustav launcher. It will need to shoot a nerf vortex ball/missile at least 100 feet and will operate off of compressed air. Here's the catch: I want at least three shots before having to refill the air. I plan to hold the air in a used fire extinguisher cytlinder at about 100 psi. The cylinder is linked to a pneumatic quick release with a male and female end like what you would find on a pneumatic tool and hose. This will allow for quick cylinder changes. This links to a pressure gauge and then to the first ball valve. After this ball valve there is a 5"longx3/4" piece of pipe followed by another ball valve. The two valves will act as a primer and release therefore giving it multi-shot capabilities. After this chamber is the barrel of the gun. The biggest draw back I think is that after each shot, the overall psi will decrease significantly. Do you think that I would still be able to attain 100 feet with each shot? I appreciate any input.