Spring Gun Design Tool Thread
Posted: Fri Jan 11, 2013 5:36 pm
Hello All!
After being here for a while I have seen numerous inquisitions regarding 'spring guns', which function via a plunger being pushed forward under the power of a spring, to consequently compress a gas and fire a projectile.
Many of these inquests are usually regarded as pointless though, as the design of such a device is a very complicated matter to those unfamiliar with such models, and very often, it is a large portion regarded as guesswork, or trial and error. Therefore these inquests often lead to dead ends and no progress being made in such matters.
I feel this is quite a shame though, as, as far as cheap, fast, fun, small caliber launchers go, these little launchers can be great fun, and with more people committed to them, forming a larger basis of knowledge, I feel that they could go far!
So, Newtons laws of motion in hand, I decided to use my initiative and create a 'GGDT' like programme to give rough estimates of the factors, and the amount they effect the performance of a launcher, so that people can create and design launchers without as much guesswork as there once was.
So I introduce: Spring Gun Design Tool!
A simple modelling program designed quickly by hand on excel, seeing as I lost my VB software a few weeks ago.
Simply input your design parameters, and have a glance at the two output graphs to see the potential performance of your launcher!
(it models this situation: http://www.arld1.com/pistonpelletdynamics.html )
It is still in it's fledgling state at the moment, so don't attack me for the gargantuan errors in some places, which I know are there, as I designed it one cell at a time.
The programmes assumptions are written around the 'inside the machine tab' there are a ton of things that it does not calculate at the moment, and loads of points for inaccuracies, probably due to me doing it in a hurry.
I will be creating a proper 'how to' page though, explaining where to find all the input values, for confused users on v2.
Any contributions to the design are welcome, (flip me a pm and I'll give you the 'raw' unlocked copy)
I intend to be improving on the design slowly but surely, ironing out the errors and improving the programme to a point where it is worthy of transferring to a 'proper' programme, also I'll be improving this page with updates of the programme, and also with the restrictions of the design, and what it does, or does not consider, at the moment it uses very, very basic bank of about 100-200 handwritten equations.
Any comments are welcome, I haven't explained even a tenth of what there is to tell, so don't be shy in asking.
I do believe this would be the right place for comments and questions, although I'm always open for pm's if you would prefer.
Have Safe Fun!
(Currently Running: SGDT.V.1)
After being here for a while I have seen numerous inquisitions regarding 'spring guns', which function via a plunger being pushed forward under the power of a spring, to consequently compress a gas and fire a projectile.
Many of these inquests are usually regarded as pointless though, as the design of such a device is a very complicated matter to those unfamiliar with such models, and very often, it is a large portion regarded as guesswork, or trial and error. Therefore these inquests often lead to dead ends and no progress being made in such matters.
I feel this is quite a shame though, as, as far as cheap, fast, fun, small caliber launchers go, these little launchers can be great fun, and with more people committed to them, forming a larger basis of knowledge, I feel that they could go far!
So, Newtons laws of motion in hand, I decided to use my initiative and create a 'GGDT' like programme to give rough estimates of the factors, and the amount they effect the performance of a launcher, so that people can create and design launchers without as much guesswork as there once was.
So I introduce: Spring Gun Design Tool!
A simple modelling program designed quickly by hand on excel, seeing as I lost my VB software a few weeks ago.
Simply input your design parameters, and have a glance at the two output graphs to see the potential performance of your launcher!
(it models this situation: http://www.arld1.com/pistonpelletdynamics.html )
It is still in it's fledgling state at the moment, so don't attack me for the gargantuan errors in some places, which I know are there, as I designed it one cell at a time.
The programmes assumptions are written around the 'inside the machine tab' there are a ton of things that it does not calculate at the moment, and loads of points for inaccuracies, probably due to me doing it in a hurry.
I will be creating a proper 'how to' page though, explaining where to find all the input values, for confused users on v2.
Any contributions to the design are welcome, (flip me a pm and I'll give you the 'raw' unlocked copy)
I intend to be improving on the design slowly but surely, ironing out the errors and improving the programme to a point where it is worthy of transferring to a 'proper' programme, also I'll be improving this page with updates of the programme, and also with the restrictions of the design, and what it does, or does not consider, at the moment it uses very, very basic bank of about 100-200 handwritten equations.
Any comments are welcome, I haven't explained even a tenth of what there is to tell, so don't be shy in asking.
I do believe this would be the right place for comments and questions, although I'm always open for pm's if you would prefer.
Have Safe Fun!
(Currently Running: SGDT.V.1)