Do you know how many cycles per second you have? Should they be no less than 15, so I listen, maybe a little less?

Going by the slow motion segment which is filmed at 1000 frames per second and played back at around 28 frames per second, the cyclic rate is closer to 60 per second!hectmarr wrote:Do you know how many cycles per second you have? Should they be no less than 15, so I listen, maybe a little less?
hectmarr wrote:You have to make many weapons, because this field is long and short life
CpTn_lAw wrote:"yay, me wanna make big multishot pnoob with 1000 psi foot pump compressor using diamond as main material. Do you think wet bread make good sealant? "
![]()
Yup, 3000 psi bottle with 850 psi output.wyz2285 wrote:You're using 850 PSI right?
About time indeedSince no ammo is used I'd say you don't have to worry about cocking anymore! Congratulations!
If you look at the diagram there is no o-ring around the valve stem, meaning that air from the transfer port can leak into the hammer chamber. Indeed if I block off the top outlet, it will bounce the hammer a couple of times, but nowhere near the cycling we can see with the bolt installed.Just in case that I want to make one, the breech is pushing the hammer right? No air coming from the valve to directly recock the hammer?
hectmarr wrote:You have to make many weapons, because this field is long and short life
CpTn_lAw wrote:"yay, me wanna make big multishot pnoob with 1000 psi foot pump compressor using diamond as main material. Do you think wet bread make good sealant? "
![]()
To decrease the cycles per seconds I have successfully tried to enter the "dose" of compressed air more slowly, just a little. I'm not sure if it can be applied to this automatic weapon, but a flow regulator could work. The other is to weight the hammer with weight, to give more inertia to the system, or to integrate something that increases the friction smoothly, and as you said, lower the force of the spring. You can combine two or three of these techniques, and everything should be slower, (for me, the faster I shoot the better!) But it's a matter of taste. It's just an idea.jackssmirkingrevenge wrote:Going by the slow motion segment which is filmed at 1000 frames per second and played back at around 28 frames per second, the cyclic rate is closer to 60 per second!hectmarr wrote:Do you know how many cycles per second you have? Should they be no less than 15, so I listen, maybe a little less?
I'm going to experiment with weaker springs to see how much I can reduce air usage while still having an auto cycle, then add ammunition detent and feed.
No, just a tight fit.wyz2285 wrote:The bolt however has o-ring right? Or built-in o-ring in the breech (probably better so the bolt can be smooth.)
Marginally I suppose.If the hammer would bounce then the "leak" still helps, maybe help correct the tilt on the hammer at least?
Heavier weight is probably the best approach with a hammer valve system, but it increases the valve dwell time, so a weaker spring is needed... quite a few variables to tweak.The other is to weight the hammer with weight, to give more inertia to the system, or to integrate something that increases the friction smoothly, and as you said, lower the force of the spring. You can combine two or three of these techniques, and everything should be slower, (for me, the faster I shoot the better!) But it's a matter of taste.
hectmarr wrote:You have to make many weapons, because this field is long and short life
hectmarr wrote:You have to make many weapons, because this field is long and short life
After a couple of days trying to make it work with the lead shot, I've decided to convert it to 0.177" for steel BBs, using a magnet as a detent. The bolt will now have a 50% greater surface area for the air to push on, hopefully this will allow me to lower the regulator pressure and increase the number of shots per fill.hectmarr wrote:for this reason I am trying to use 3/16 "and 1/4" steel, which are almost perfect in their shape, recoverable and non-deformable.
hectmarr wrote:You have to make many weapons, because this field is long and short life
hectmarr wrote:You have to make many weapons, because this field is long and short life
hectmarr wrote:You have to make many weapons, because this field is long and short life