making the blow-forward breech work
- jackssmirkingrevenge
- Five Star General
- Posts: 26203
- Joined: Thu Mar 15, 2007 11:28 pm
- Has thanked: 569 times
- Been thanked: 344 times
I've made several attempts at a blow forward breech that would cycle automatically as long as there was airflow, however so for my attempts have either resulted in a valve that hangs open or cycles so fast it's impossible to reload ammunition.
Following the logic that's been developed with the auto-piston discussions, it would appear to me that the simple solution would be to add a check valve that could cut off the flow once the bolt starts moving forward, with the added provision of a firing chamber holding enough air for a good shot.
Opinions, comments?
Following the logic that's been developed with the auto-piston discussions, it would appear to me that the simple solution would be to add a check valve that could cut off the flow once the bolt starts moving forward, with the added provision of a firing chamber holding enough air for a good shot.
Opinions, comments?
- Attachments
-
- bfbreechmod.gif (16.59 KiB) Viewed 10662 times
hectmarr wrote:You have to make many weapons, because this field is long and short life
- ALIHISGREAT
- Staff Sergeant 3
- Posts: 1778
- Joined: Sat Aug 25, 2007 6:47 pm
- Location: UK
yet another complicated design from JSR well i suppose it could be made to work but depending on the operating pressure you might need a pretty heavy bolt to be able to open the check valve for long enough to get some good power.
<a href="http://www.bungie.net/stats/halo3/defau ... player=ALI H IS GREAT"><img src="http://www.bungie.net/card/halo3/ALI H IS GREAT.ashx"></a>
- jackssmirkingrevenge
- Five Star General
- Posts: 26203
- Joined: Thu Mar 15, 2007 11:28 pm
- Has thanked: 569 times
- Been thanked: 344 times
If I wanted to keep things *that* simple, I would have stuck to clouds
It could be slightly modified like the diagram below, this would effectively combine the "pop-off" effect in the auto-piston while using the piston motion to directly work the bolt and seal the breech.
It could be slightly modified like the diagram below, this would effectively combine the "pop-off" effect in the auto-piston while using the piston motion to directly work the bolt and seal the breech.
- Attachments
-
- blowforwardbreechpopoff.GIF (4.01 KiB) Viewed 10651 times
hectmarr wrote:You have to make many weapons, because this field is long and short life
- ALIHISGREAT
- Staff Sergeant 3
- Posts: 1778
- Joined: Sat Aug 25, 2007 6:47 pm
- Location: UK
how would you start it cycling though? because if you turn on the air the check valve might just close instead of enough air getting through to push the piston forwards.
<a href="http://www.bungie.net/stats/halo3/defau ... player=ALI H IS GREAT"><img src="http://www.bungie.net/card/halo3/ALI H IS GREAT.ashx"></a>
- VH_man
- Staff Sergeant 4
- Posts: 1827
- Joined: Sat Dec 09, 2006 6:00 pm
- Location: New Hampshire
- Been thanked: 1 time
I like it JSR....... Its like the pop-valve and the breech turned into one single beautiful machine.......
i swear, every time i think you have it perfect you make it more perfect........
anyway, I am actually constructing one of those snap valves, Im making a Full-Auto Paintball gun And mabey putting some electronics in so that i have a fast trigger pull and i can get semi-auto for legitemate feild play....
oh and i will be able to switch the barrel out for a .177 cal BB barrel/breech and a 6mm Airsoft barrel/breech.
Ahhh ideas ideas. Anyway this new idea is quite astounding. You could technically make an automatic Airgun whos receiver (no barrel) couild fit in the palm of your hand.................
i swear, every time i think you have it perfect you make it more perfect........
anyway, I am actually constructing one of those snap valves, Im making a Full-Auto Paintball gun And mabey putting some electronics in so that i have a fast trigger pull and i can get semi-auto for legitemate feild play....
oh and i will be able to switch the barrel out for a .177 cal BB barrel/breech and a 6mm Airsoft barrel/breech.
Ahhh ideas ideas. Anyway this new idea is quite astounding. You could technically make an automatic Airgun whos receiver (no barrel) couild fit in the palm of your hand.................
To be honest I don't think this design will work very well. It does not seem like the bolt will keep the check valve open long enough to fill the chamber to a decent pressure, unless the check valve is high flowing and the bolt has some weight to it. Even then I think it may just not work.
If you increase the weight of the bolt you need to have a stronger spring and for a stronger spring you need more air pressure, which will result in the check valve being harder to open.
You might get it to work though.
If you increase the weight of the bolt you need to have a stronger spring and for a stronger spring you need more air pressure, which will result in the check valve being harder to open.
You might get it to work though.
Forever dreaming...
- jackssmirkingrevenge
- Five Star General
- Posts: 26203
- Joined: Thu Mar 15, 2007 11:28 pm
- Has thanked: 569 times
- Been thanked: 344 times
Altered the animation slightly to suit a pop-off style bolt - this way, it doesn't make a difference what flow you have in the chamber, it will always work (though changing the flow alters the rate of fire)
- Attachments
-
- bfbreechpopoffani.gif (17.06 KiB) Viewed 10620 times
hectmarr wrote:You have to make many weapons, because this field is long and short life
- ALIHISGREAT
- Staff Sergeant 3
- Posts: 1778
- Joined: Sat Aug 25, 2007 6:47 pm
- Location: UK
yeah that has more chance of working... but it would be a bit faffy to get good performance because of spring strength etc. and a high operating pressure.
<a href="http://www.bungie.net/stats/halo3/defau ... player=ALI H IS GREAT"><img src="http://www.bungie.net/card/halo3/ALI H IS GREAT.ashx"></a>
- MaxuS the 2nd
- Corporal 2
- Posts: 674
- Joined: Sat Jan 19, 2008 3:59 pm
Indeed, spring strength will be critical.
But I like it.
But I like it.
- bigbob12345
- Staff Sergeant
- Posts: 1516
- Joined: Sat Dec 01, 2007 9:13 am
- Location: Mercer Island,Washington
That is very clever but I think it would cycle too slow for it to be worthwhile but that depends on the amount of flow going into it and I dont know where you would get the extremely strong spring that would be required.
If all the above does not apply at all then ignore this because I am no expert on things like this.
If all the above does not apply at all then ignore this because I am no expert on things like this.
Hey jack, this design is similar to that I came up with in my P.4 project. In my case the barrel is moving as well, which makes things a bit easier in my case. I might step to ur internal moving part as well, but the problem is finding a spring that fits inbetween all those pipes.
My animation made in interactive physics:
[youtube][/youtube]
Picture:
So I am positive that this gun works. I have already tried to make it without a breech but again the pressure and the springs are hard to ballance. Hope to share some thoughts about this one as it more feasible for my technology''
Impulse of the hammer just before it opens the valve = m*v
Impulse the hammer needs to have to recock= P*A*t (P=pressure, A= area of the backside of the bolt, t=dwell time)
Inorder for autorecocking P*A*t > m*v
Then you have another factor; the hammer needs to open the valve first.
The Force the valve has = P*A
The Force the hammer needs to have to open the valve =m*a
a (acceleration of the hammer)= v/(m/k)^0.5 (k= the spring constant of the hammer spring)
So for a balanced airgun (autorecock) the hammer needs to have these properties:
P*A*t>m*v
P*a>m*v/(m/k)^0.5
(Btw this all formulae doesnt include the spring behind the poppet valve)
Now I hope this gives everybody some thinking space and hope for this design. Atleast we dont get to say now "it may or may not work". We have a certain boundaries where we have to be in and I listed those above.
My animation made in interactive physics:
[youtube][/youtube]
Picture:
So I am positive that this gun works. I have already tried to make it without a breech but again the pressure and the springs are hard to ballance. Hope to share some thoughts about this one as it more feasible for my technology''
bigbob12345 wrote:it would cycle too slow for it to be worthwhile but that
)DEMON( wrote:Even then I think it may just not work.
.
The Physics of this type of valving system:ALIHISGREAT wrote:yeah that has more chance of working... but it would be a bit faffy to get good performance because of spring strength etc. and a high operating pressure.
Impulse of the hammer just before it opens the valve = m*v
Impulse the hammer needs to have to recock= P*A*t (P=pressure, A= area of the backside of the bolt, t=dwell time)
Inorder for autorecocking P*A*t > m*v
Then you have another factor; the hammer needs to open the valve first.
The Force the valve has = P*A
The Force the hammer needs to have to open the valve =m*a
a (acceleration of the hammer)= v/(m/k)^0.5 (k= the spring constant of the hammer spring)
So for a balanced airgun (autorecock) the hammer needs to have these properties:
P*A*t>m*v
P*a>m*v/(m/k)^0.5
(Btw this all formulae doesnt include the spring behind the poppet valve)
Now I hope this gives everybody some thinking space and hope for this design. Atleast we dont get to say now "it may or may not work". We have a certain boundaries where we have to be in and I listed those above.
Last edited by Antonio on Sun Jan 27, 2008 11:26 am, edited 2 times in total.
ok you need to put a spring on the opposite side of where the spring is now, one that is not as strong as the one in there now but iust one that you can adjust the compression on to provide a damper to slow the plunger down so you can slow down your rate of fire without effecting your airflow. that way you can slow the mechanism eough to effectively load ammo.
<a href="">DONT TAZE ME BRO.. DONT TAZE ME... AHHHH</a>Yea, that's definitely going to get you at least a tazer.
facebook.com/biggrib
Another spring would not act as a damper. A spring is depicted as a thing that is length depended not time or speed depended like a damper. So it would rather desturb the cycling then correct it to lower rates of fire. In jacks working prototype air is used; that can be seen/used as a damper. The smaller passage to second reservour acts like a time delay. I am not sure if we can c that in these designs. (if you guys know what I mean, its kinda tricky to explain. But you have to c it as a system built up of different subsystems. In jacks newer working prototype he has two systems, in this case only one. So I dont think rate of fire can be controlled except by seazing the flow. The autobreech is reactive so thats why I think it can all be seen as one system> valve and hammer.BigGrib wrote:ok you need to put a spring on the opposite side of where the spring is now, one that is not as strong as the one in there now but iust one that you can adjust the compression on to provide a damper to slow the plunger down so you can slow down your rate of fire without effecting your airflow. that way you can slow the mechanism eough to effectively load ammo.
Yeah you should try a little harder cause I have no clue what the hell you're talking aboutant wrote: its kinda tricky to explain.
<a href="">DONT TAZE ME BRO.. DONT TAZE ME... AHHHH</a>Yea, that's definitely going to get you at least a tazer.
facebook.com/biggrib